Post by Az on Feb 10, 2007 13:54:34 GMT 1
As you head right from the entrance, you enter the South Tower. Three floors does this wing possess, all of which belong to one of the most prominent of the Mansion, a Red Wizard known as Azcractra'fazkan or Az for short.
As you are considering following the stairway up, a door next to the winding steps flies open and a young man in a robe runs out, and nearly slams into you.
"Oh excuse me, but I'm late for my classes." he manages to stumble, before rushing up the stairs. You quickly sneak a peek into the lower room and see that it houses four or five beds, none of which are of the quality you have seen in the rest of the mansion. Closets and other storage space fill the walls of the room, except for the part of the wall which has a large reinforced, bolted door in it. It apparently has no windows, and all light comes from a large iron frame on the ceiling which holds a dozen large candles.
The door to the lower room falls back into place, obscuring the room from view. You decide to follow the student upstairs and climb the winding stairs up.
You arrive at the top of the first stairway and see two doors, one to your left and one straight ahead of you. The door ahead is round and dark, with a shining gilded door handle and holders. The door to your left, curiously enough, is lacking any form of opening mechanism, making it look more like a piece of wood that just so happens to be in the wall. However, as you try to examine it, you feel your attention being pushed away from it, and any attempt to focus on the door seems an incredible effort.
As you start to hear murmering from the door ahead of you, you decide to take a peek inside.
You open the thick door and look around the corner. What you see, seems to be a cross between a museum, a classroom and a study. The room is large and round, and filled with desks, filled bookcases and cases filled with all sorts of bizarre items. Four people seem to be busy in the room, the young man you bumped into at the stairs is hastily tracking the titles of books at one of the bookcases. A young woman is at one of the desks and is completely focused on penning several things from the open book next to her. Two others, another young man and a dwarf are busy chalking things down on a blackboard and are in a quiet and whispered conversation.
Around the room are several outlandish items on display, ranging from stuffed birds and small furry animals, to unidentifiable items in fluids in glass jars, a perfectly sculpted statue of a man in a robe who seems to be screaming in terror, an aquarium with all kinds of alien looking creatures swimming around in it even though it lacks water and even a head in a jar, with purple skin, a clearly visible brain, large white bulbous eyes and four tentacles where a nose and mouth should be. As you feel a shudder go down your spine when you look in those white orbs, a small door in the back opens and in steps a tall, bare chested man with bright red hair to his waist and a red cloak over his shoulders. All sorts of symbols appear to be tattooed in his chest, none of which look even vaguely familiar.
"Get to your places and let's start today's lecture on the possibilities of abjurative processes in conjunction with necromancy." The students quickly move to whichever desk is closest and grab pen and paper. "Oh, and Deckard?" the red haired man continues. The student at the bookshelves freezes and slowly turns his head in the direction. "Yes...sir?" he stammers.
"Be late again and the next frog we will be turning to stone and back half a dozen times will be you, do I make myself clear?"
Before the student named Deckard can utter a reply, his teacher's head snaps in your direction and he looks at you with bright red eyes.
"And you, who are you and why do you interrupt my classes? Have you come for knowledge, or looking for work? Speak!"
As you are considering following the stairway up, a door next to the winding steps flies open and a young man in a robe runs out, and nearly slams into you.
"Oh excuse me, but I'm late for my classes." he manages to stumble, before rushing up the stairs. You quickly sneak a peek into the lower room and see that it houses four or five beds, none of which are of the quality you have seen in the rest of the mansion. Closets and other storage space fill the walls of the room, except for the part of the wall which has a large reinforced, bolted door in it. It apparently has no windows, and all light comes from a large iron frame on the ceiling which holds a dozen large candles.
The door to the lower room falls back into place, obscuring the room from view. You decide to follow the student upstairs and climb the winding stairs up.
You arrive at the top of the first stairway and see two doors, one to your left and one straight ahead of you. The door ahead is round and dark, with a shining gilded door handle and holders. The door to your left, curiously enough, is lacking any form of opening mechanism, making it look more like a piece of wood that just so happens to be in the wall. However, as you try to examine it, you feel your attention being pushed away from it, and any attempt to focus on the door seems an incredible effort.
As you start to hear murmering from the door ahead of you, you decide to take a peek inside.
You open the thick door and look around the corner. What you see, seems to be a cross between a museum, a classroom and a study. The room is large and round, and filled with desks, filled bookcases and cases filled with all sorts of bizarre items. Four people seem to be busy in the room, the young man you bumped into at the stairs is hastily tracking the titles of books at one of the bookcases. A young woman is at one of the desks and is completely focused on penning several things from the open book next to her. Two others, another young man and a dwarf are busy chalking things down on a blackboard and are in a quiet and whispered conversation.
Around the room are several outlandish items on display, ranging from stuffed birds and small furry animals, to unidentifiable items in fluids in glass jars, a perfectly sculpted statue of a man in a robe who seems to be screaming in terror, an aquarium with all kinds of alien looking creatures swimming around in it even though it lacks water and even a head in a jar, with purple skin, a clearly visible brain, large white bulbous eyes and four tentacles where a nose and mouth should be. As you feel a shudder go down your spine when you look in those white orbs, a small door in the back opens and in steps a tall, bare chested man with bright red hair to his waist and a red cloak over his shoulders. All sorts of symbols appear to be tattooed in his chest, none of which look even vaguely familiar.
"Get to your places and let's start today's lecture on the possibilities of abjurative processes in conjunction with necromancy." The students quickly move to whichever desk is closest and grab pen and paper. "Oh, and Deckard?" the red haired man continues. The student at the bookshelves freezes and slowly turns his head in the direction. "Yes...sir?" he stammers.
"Be late again and the next frog we will be turning to stone and back half a dozen times will be you, do I make myself clear?"
Before the student named Deckard can utter a reply, his teacher's head snaps in your direction and he looks at you with bright red eyes.
"And you, who are you and why do you interrupt my classes? Have you come for knowledge, or looking for work? Speak!"