Post by DDH101 on Jun 23, 2004 20:10:05 GMT 1
Prazier Mizzrym: Male Elf, Drow - Male Rgr10; Medium Humanoid ; HD 10d10+30 (Ranger); hp 75; Init +9; Spd 30; AC 21; Atk +13 base melee, +15 base ranged; +14/+12 (1d6+6, +3 Intelligent Scimitar; 1d4+2, Adamantine Dagger); +16 (1d8+1, +1 Longbow); SA: Spell-like abilities; SQ: Immunity: Sleep (Ex), Drow (Elf) traits (Ex), Darkvision (Ex), Light blindness (Ex); AL NE; SV Fort +10, Ref +10, Will +4; STR 16, DEX 20, CON 16, INT 14, WIS 12, CHA 11.
Possessions:
Weapons: +3 Intelligent Scimitar; +1 Longbow; Adamantine Dagger.
Armor: +2 Chain shirt: Spell Resistance (13).
Goods: Backpack; Bedroll; Flint and steel; Grappling hook; Oil (pint); Oil (pint); Oil (pint); Pouch, belt; Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rope, silk (50 ft.); Sack; Signet ring; Torch; Torch; Torch; Waterskin (full); Noble's outfit; Sunrod; Sunrod 2,000 gp.
Magic: Ring: Protection +1; Wondrous: Amulet of health (+2); Wondrous: Boots of elvenkind.
Skills:
Animal Empathy+6, Appraise+3, Balance+5, Bluff+4, Climb+7, Concentration+7, Diplomacy+3, Escape Artist+6, Gather Information+4, Handle Animal+5, Hide+9, Intuit Direction+3, Jump+5, Knowledge (nature)+7, Listen+8, Move Silently+15, Search+6, Spot+8, Swim+4, Wilderness Lore+4.
Languages: Common, Drow, Dwarven, Undercommon
Feats:
Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes, Track.
Spells Known (Rgr --/2/1): ; 1st - Alarm, Animal Friendship, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Entangle, Magic Fang, Pass without Trace, Read Magic, Resist Elements, Speak with Animals, Summon Nature's Ally I; 2nd - Animal Messenger, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Hold Animal, Protection from Elements, Sleep, Snare, Speak with Plants, Summon Nature's Ally II.
Spells Prepared (Rgr --/2/1): ; 1st - Entangle, Summon Nature's Ally I; 2nd - Cure Light Wounds.
Here's the info on my intelligent scimitar:
Name: Zhauntil (Revealer in Drow)
Ability Score: Int 12, Wis 11, Cha 11
AL: Lawfully Evil
Communication: Telepathy
Ego: 11
Extrodinary Powers: Stoneskin (2X per day)
Languages: Common, Drow
Primary Power: Wielder can see invisible at will; wielder has free use of blind-fight
Read Languages
Read Magic
This was my character from the Menzo campaign back in IWD... I'll post the bio later.
Possessions:
Weapons: +3 Intelligent Scimitar; +1 Longbow; Adamantine Dagger.
Armor: +2 Chain shirt: Spell Resistance (13).
Goods: Backpack; Bedroll; Flint and steel; Grappling hook; Oil (pint); Oil (pint); Oil (pint); Pouch, belt; Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rope, silk (50 ft.); Sack; Signet ring; Torch; Torch; Torch; Waterskin (full); Noble's outfit; Sunrod; Sunrod 2,000 gp.
Magic: Ring: Protection +1; Wondrous: Amulet of health (+2); Wondrous: Boots of elvenkind.
Skills:
Animal Empathy+6, Appraise+3, Balance+5, Bluff+4, Climb+7, Concentration+7, Diplomacy+3, Escape Artist+6, Gather Information+4, Handle Animal+5, Hide+9, Intuit Direction+3, Jump+5, Knowledge (nature)+7, Listen+8, Move Silently+15, Search+6, Spot+8, Swim+4, Wilderness Lore+4.
Languages: Common, Drow, Dwarven, Undercommon
Feats:
Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes, Track.
Spells Known (Rgr --/2/1): ; 1st - Alarm, Animal Friendship, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Entangle, Magic Fang, Pass without Trace, Read Magic, Resist Elements, Speak with Animals, Summon Nature's Ally I; 2nd - Animal Messenger, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Hold Animal, Protection from Elements, Sleep, Snare, Speak with Plants, Summon Nature's Ally II.
Spells Prepared (Rgr --/2/1): ; 1st - Entangle, Summon Nature's Ally I; 2nd - Cure Light Wounds.
Here's the info on my intelligent scimitar:
Name: Zhauntil (Revealer in Drow)
Ability Score: Int 12, Wis 11, Cha 11
AL: Lawfully Evil
Communication: Telepathy
Ego: 11
Extrodinary Powers: Stoneskin (2X per day)
Languages: Common, Drow
Primary Power: Wielder can see invisible at will; wielder has free use of blind-fight
Read Languages
Read Magic
This was my character from the Menzo campaign back in IWD... I'll post the bio later.