Post by SonOfMoradin on Jun 24, 2004 5:33:08 GMT 1
2nd Edition Bard:
Sir Elderaan Sunsinger, Bard of the House of Iyalla, from the city of Llanvarin
Alignment: Chaotic Neutral
Level: 7
Experience: 54,231
Base THACO: 17
Hit Points: 36
Str: 12
Dex: 17
Con: 15
Int: 13
Wis: 10
Cha: 15
AC: 3/-1 (Surprised: 6; Shieldless: 3)
Armor Worn: +2 Leather
Special: Tumble - grants -4 to AC
Weapons:
Composite Short Bow (Magical - see below)
Long Sword
Chackram
Pick Pockets: 65%
Detect Noise: 55%
Climb Walls: 73%
Read Language: 12%
Spells Per Level:
3 1st Level; 2 2nd Level; 1 3rd Level
Bard Abilities:
Influence Reactions: (-2 save) When performing for an audience, the Bard can alter the mood of his listeners (1d10 rounds required). Make save vs. Paralyzation. Those who fail have their reaction shifted one level.
Counter Song: Bard can sing to cancel hostile sounds. Save vs Spell counters sound.
Legend Lore: Knowledge of famous magical items and a knack for figuring out how they work. Scrutiny takes 1d10 rounds, and the bard has a 5% chance per level of knowing something.
Equipment:
Magical Bow: Using bow creates loud thrum. Thrum disrupts verbal components of spell casting. Is controllable. If to hit roll is 5 or less, opposite of desired effect happens. Bow is +3 and damage is doubled.
+2 Leather armor
Hat of Disguise
Potion of Fire Breath (1 dose)
Scroll (Leomunds tiny hut)
Potion of white dragon control
Spells:
1st Level:
Magic Missile, Phantasmal Force, Change self, Wall of Fog, Mount
2nd Level:
Improved Phantasmal Force, Mirror Image, Strength
3rd Level:
Lightning
Some of his works: (not shakespear, but I had fun doin them)
Etched into the wall of a copper mine, at the end of the Thyliss Penninsula:
Sir Elderaan Sunsinger says let it always be remembered that this place, this hill, which shall forever be known as the Lastlight Hill, was the final stand of a small but heroic band of Ilsigian patriots.
Championed by Issek whos faith was eclipsed only by his sacrifice to provide sanctuary to the faithful, and led by Garon, whose sight and command was always strong and true and who stood tall till the end.
Against them stood the martialed forces of death and desolation clan upon clan of greenskinned orcs and rank upon rank of the unnatural forest fiends known as Jekebo - true darkness gathered.
Herded past limits by an unstoppable wave of evil, saved more than once by Isseks faith and Garons strength came the Ilsigians to this place made safe by the five.
Battles fought and fought again, losses great and greater still, yet never did one of the Ilsigians loose the faith or sight of the good light.
A true testament to all that is the heart and soul of the kingdom and threatened by madness unleashed, the Ilsigians never loose hope, never give in, lest the darkness be given free reign and all the land be swallowed
So remember well what happened here at the hill known as Last Light, where those who fought, bled and suffered o the cause, just and right, to hold and vanquish the darkness gathered to once again release the light
The dawn rises because they gave all they had, heart, soul and might, so this hill would be safe evermore and gods be willing, all the land too, from putrid darkness gathered here. Despite its foul strength it could not crush the indominable spirit that is Ilsig.
Sir Elderaan Sunsinger, Bard of the House of Iyalla, from the city of Llanvarin
Alignment: Chaotic Neutral
Level: 7
Experience: 54,231
Base THACO: 17
Hit Points: 36
Str: 12
Dex: 17
Con: 15
Int: 13
Wis: 10
Cha: 15
AC: 3/-1 (Surprised: 6; Shieldless: 3)
Armor Worn: +2 Leather
Special: Tumble - grants -4 to AC
Weapons:
Composite Short Bow (Magical - see below)
Long Sword
Chackram
Pick Pockets: 65%
Detect Noise: 55%
Climb Walls: 73%
Read Language: 12%
Spells Per Level:
3 1st Level; 2 2nd Level; 1 3rd Level
Bard Abilities:
Influence Reactions: (-2 save) When performing for an audience, the Bard can alter the mood of his listeners (1d10 rounds required). Make save vs. Paralyzation. Those who fail have their reaction shifted one level.
Counter Song: Bard can sing to cancel hostile sounds. Save vs Spell counters sound.
Legend Lore: Knowledge of famous magical items and a knack for figuring out how they work. Scrutiny takes 1d10 rounds, and the bard has a 5% chance per level of knowing something.
Equipment:
Magical Bow: Using bow creates loud thrum. Thrum disrupts verbal components of spell casting. Is controllable. If to hit roll is 5 or less, opposite of desired effect happens. Bow is +3 and damage is doubled.
+2 Leather armor
Hat of Disguise
Potion of Fire Breath (1 dose)
Scroll (Leomunds tiny hut)
Potion of white dragon control
Spells:
1st Level:
Magic Missile, Phantasmal Force, Change self, Wall of Fog, Mount
2nd Level:
Improved Phantasmal Force, Mirror Image, Strength
3rd Level:
Lightning
Some of his works: (not shakespear, but I had fun doin them)
Etched into the wall of a copper mine, at the end of the Thyliss Penninsula:
Sir Elderaan Sunsinger says let it always be remembered that this place, this hill, which shall forever be known as the Lastlight Hill, was the final stand of a small but heroic band of Ilsigian patriots.
Championed by Issek whos faith was eclipsed only by his sacrifice to provide sanctuary to the faithful, and led by Garon, whose sight and command was always strong and true and who stood tall till the end.
Against them stood the martialed forces of death and desolation clan upon clan of greenskinned orcs and rank upon rank of the unnatural forest fiends known as Jekebo - true darkness gathered.
Herded past limits by an unstoppable wave of evil, saved more than once by Isseks faith and Garons strength came the Ilsigians to this place made safe by the five.
Battles fought and fought again, losses great and greater still, yet never did one of the Ilsigians loose the faith or sight of the good light.
A true testament to all that is the heart and soul of the kingdom and threatened by madness unleashed, the Ilsigians never loose hope, never give in, lest the darkness be given free reign and all the land be swallowed
So remember well what happened here at the hill known as Last Light, where those who fought, bled and suffered o the cause, just and right, to hold and vanquish the darkness gathered to once again release the light
The dawn rises because they gave all they had, heart, soul and might, so this hill would be safe evermore and gods be willing, all the land too, from putrid darkness gathered here. Despite its foul strength it could not crush the indominable spirit that is Ilsig.