Post by Az on Jun 25, 2004 19:38:36 GMT 1
Infusco von Kempelen
Clan: Malkavian
Nature: Fanatic
Demeanor: Loner
Sire: Unknown
Generation: 9
Attributes:
Physical:
Strength: **
Perception: **
Dexterity: ***
Social:
Charisma: **
Manipulation: ***
Appearance: ***
Mental:
Intelligence: *****
Stamina: *
Wits: ***
Abilities:
Talents:
Alertness: *****
Athletics: **
Dodge: ***
Subterfuge: ***
Skills:
Throwing: *****
Stealth: ***
Survival: ****
Knowledges:
Investigation: ****
Law: **
Linguistics: **
Advantages:
Disciplines: (Details Below)
Auspex: *****
Obfuscate: ****
Dementation: ***
Backgrounds:
Contacts: **
Sources: **
Virtues:
Conscience: *****
Self Control: *****
Courage: ***
Colour:
Humanity: *******
Willpower: *****
Bloodpoints:************
Merits:
Can summon connection to the Cobweb at will if there is a smooth surface nearby
Flaws:
Schizophrenic: Sudden moodswings, Hallucinations, Unable to make correct emotional connections
Paranoid: Unable to trust people, Will see anything unexpected as an attack
Appearence:
Infusco is always wearing some kind of grey robe, nearly black, to keep out of sight. On the few occasions that he forgets who he is, he loses the robe, revealing an outfit from the 1700's, fit only for the nobles. It looks old, the white has turned yellow, and a few small tears have gotten into it, but overall it looks nice.
Infusco has a pretty face, and being dead, he no longer has to worry with shaving. The expressions on his face shift per the minute, so if one is spending a long time with him, it could get annoying. His eyes are a dark red, but light up when he has just fed or is particularly angry. His hair is long and dark brown.
Mannerisms:
His manner changes as often as a baby switches diapers. Infusco is a loose cannon, reacting violently and agressively one moment, kind and concerned the other. What is always consistent though, is that he doesn't trust a thing, and is certain the Tzimisce and Lasombra are still out to get him for what happened all those years ago. Still, the intensity of this paranoia comes and goes, so he might trust some for a while, then only to treat them as tricksters the other.
Infusco is not a hero, and will do his best to avoid combat whenever he can. His Auspex powers make him more a scout than anything else, but if he's pressured into attacking, he will not hesitate to bring his few dementation powers to bear, often with horrible results. Infusco is very clever, and knows exactly when to utilise his powers to maximum effect. However, if he is unable to use his powers, or simply does not feel like it, he has a few dozen knives stashed within his robe. In almost every fold, he holds a knife, ranging from large butcherknive to small scalpels. He has learned to throw these with deadly accuracy, should the situation demand it.
Disciplines:
Auspex:
Heightened senses: Simply increasing the power of your senses. It does not add features (you cannot suddenly see through walls, or hear ultrasone waves) but it increases the power. (you can see sharper, smell a drop of blood a mile away, or understand a whisper on the other side of the building) However, with more sensitive senses, they can be overloaded quite easily. Shoot a gun around a Malk when he's got his ears peaked, and he wont hear a thing for hours, or even days.
Aura Perception: The ability to read Aura's. Infusco has it on constantly, though he generally interprets every aura as "Hostile". However, by the shimmering of the aura, he can detect emotions, as wel as most lies.
Spirit's Touch: Used on an Item this Discipline grants the user a boost of information about the last person who held it (or, about the person who held it for a long time. If a brand new Item in a pawn shop is touched, it will more likely show the person who held it before the shopkeeper, than the shopkeeper himself.)
This is mostly used when tracking a person, or by annoying the police at a crime scene.
Telepathy: Speaks for itself. Thoughts can be planted in any unprotected mind, but thoughts can only be stolen from the weak minded (most peasantry or common soldiers*
Psychic Projection: An ethereal projection is loosened from the Vampire, while he/she slips into a medative trance. This projection is no more than a shadow, and can move great distances, at over 1000mph. In conjunction with Heightened Senses or Minor Dementation Powers, this is the perfect weapon/spy
Obfuscate:
Cloak of Shadows: When in the dark, and behind an object (doesn't have to be big enough to hide the vampire) it makes the caster hidden in shadows.
Unseen presence: The same, but the vamp can now move, and doesn't need an object. Anyone looking for the vampire in specific will be able to see him.
Mask: Being able to take the looks of someone else. Perfect for starting rumours, wrecking relations or inciting chaos. However, if someone suspects the Vampire is not who he seems, and concentrates a bit, he will be able to break the spell.
Vanish from the Mind's Eye: It makes one invisible, and more. Well...invisible isn't the right word, but it simply blocks the information that the vampire is there. Therefore, when the vampire picks up an object (calmly, when no-one's paying specific attention to it) it will not be seen floating in the air, but it will be ignored. People will walk around the vampire, not giving it a second thought and will ignore his presence. The spell is broken however if the vampire undertakes rash and/or obvious actions (like falling over someone, screaming, tipping a table over). Also, the more intelligent and alert people will find that they suddenly have developed a blind spot somewhere, and will investigate.
Dementation:
Passion: Strenghens emotions. If someone is angry, he'll become murderous. If someone is amused, he'll roll on the floor laughing.
The Haunting: Will project images in the mind of the victim, at the corner of his eyes, showing his fears. (Was that a spider on the wall? Oh, it's gone...no there it is! No.....wait! There! No....) It lasts for one night.
Eye of Chaos: Forces the target to give in to it's desires. If someone is holding back the urge to kill someone, it is released. If someone is trying not to kiss his lovely neighbour lady, he'll get a lawsuit.
Clan: Malkavian
Nature: Fanatic
Demeanor: Loner
Sire: Unknown
Generation: 9
Attributes:
Physical:
Strength: **
Perception: **
Dexterity: ***
Social:
Charisma: **
Manipulation: ***
Appearance: ***
Mental:
Intelligence: *****
Stamina: *
Wits: ***
Abilities:
Talents:
Alertness: *****
Athletics: **
Dodge: ***
Subterfuge: ***
Skills:
Throwing: *****
Stealth: ***
Survival: ****
Knowledges:
Investigation: ****
Law: **
Linguistics: **
Advantages:
Disciplines: (Details Below)
Auspex: *****
Obfuscate: ****
Dementation: ***
Backgrounds:
Contacts: **
Sources: **
Virtues:
Conscience: *****
Self Control: *****
Courage: ***
Colour:
Humanity: *******
Willpower: *****
Bloodpoints:************
Merits:
Can summon connection to the Cobweb at will if there is a smooth surface nearby
Flaws:
Schizophrenic: Sudden moodswings, Hallucinations, Unable to make correct emotional connections
Paranoid: Unable to trust people, Will see anything unexpected as an attack
Appearence:
Infusco is always wearing some kind of grey robe, nearly black, to keep out of sight. On the few occasions that he forgets who he is, he loses the robe, revealing an outfit from the 1700's, fit only for the nobles. It looks old, the white has turned yellow, and a few small tears have gotten into it, but overall it looks nice.
Infusco has a pretty face, and being dead, he no longer has to worry with shaving. The expressions on his face shift per the minute, so if one is spending a long time with him, it could get annoying. His eyes are a dark red, but light up when he has just fed or is particularly angry. His hair is long and dark brown.
Mannerisms:
His manner changes as often as a baby switches diapers. Infusco is a loose cannon, reacting violently and agressively one moment, kind and concerned the other. What is always consistent though, is that he doesn't trust a thing, and is certain the Tzimisce and Lasombra are still out to get him for what happened all those years ago. Still, the intensity of this paranoia comes and goes, so he might trust some for a while, then only to treat them as tricksters the other.
Infusco is not a hero, and will do his best to avoid combat whenever he can. His Auspex powers make him more a scout than anything else, but if he's pressured into attacking, he will not hesitate to bring his few dementation powers to bear, often with horrible results. Infusco is very clever, and knows exactly when to utilise his powers to maximum effect. However, if he is unable to use his powers, or simply does not feel like it, he has a few dozen knives stashed within his robe. In almost every fold, he holds a knife, ranging from large butcherknive to small scalpels. He has learned to throw these with deadly accuracy, should the situation demand it.
Disciplines:
Auspex:
Heightened senses: Simply increasing the power of your senses. It does not add features (you cannot suddenly see through walls, or hear ultrasone waves) but it increases the power. (you can see sharper, smell a drop of blood a mile away, or understand a whisper on the other side of the building) However, with more sensitive senses, they can be overloaded quite easily. Shoot a gun around a Malk when he's got his ears peaked, and he wont hear a thing for hours, or even days.
Aura Perception: The ability to read Aura's. Infusco has it on constantly, though he generally interprets every aura as "Hostile". However, by the shimmering of the aura, he can detect emotions, as wel as most lies.
Spirit's Touch: Used on an Item this Discipline grants the user a boost of information about the last person who held it (or, about the person who held it for a long time. If a brand new Item in a pawn shop is touched, it will more likely show the person who held it before the shopkeeper, than the shopkeeper himself.)
This is mostly used when tracking a person, or by annoying the police at a crime scene.
Telepathy: Speaks for itself. Thoughts can be planted in any unprotected mind, but thoughts can only be stolen from the weak minded (most peasantry or common soldiers*
Psychic Projection: An ethereal projection is loosened from the Vampire, while he/she slips into a medative trance. This projection is no more than a shadow, and can move great distances, at over 1000mph. In conjunction with Heightened Senses or Minor Dementation Powers, this is the perfect weapon/spy
Obfuscate:
Cloak of Shadows: When in the dark, and behind an object (doesn't have to be big enough to hide the vampire) it makes the caster hidden in shadows.
Unseen presence: The same, but the vamp can now move, and doesn't need an object. Anyone looking for the vampire in specific will be able to see him.
Mask: Being able to take the looks of someone else. Perfect for starting rumours, wrecking relations or inciting chaos. However, if someone suspects the Vampire is not who he seems, and concentrates a bit, he will be able to break the spell.
Vanish from the Mind's Eye: It makes one invisible, and more. Well...invisible isn't the right word, but it simply blocks the information that the vampire is there. Therefore, when the vampire picks up an object (calmly, when no-one's paying specific attention to it) it will not be seen floating in the air, but it will be ignored. People will walk around the vampire, not giving it a second thought and will ignore his presence. The spell is broken however if the vampire undertakes rash and/or obvious actions (like falling over someone, screaming, tipping a table over). Also, the more intelligent and alert people will find that they suddenly have developed a blind spot somewhere, and will investigate.
Dementation:
Passion: Strenghens emotions. If someone is angry, he'll become murderous. If someone is amused, he'll roll on the floor laughing.
The Haunting: Will project images in the mind of the victim, at the corner of his eyes, showing his fears. (Was that a spider on the wall? Oh, it's gone...no there it is! No.....wait! There! No....) It lasts for one night.
Eye of Chaos: Forces the target to give in to it's desires. If someone is holding back the urge to kill someone, it is released. If someone is trying not to kiss his lovely neighbour lady, he'll get a lawsuit.